Rules · Historical European martial arts
Reading a HEMA ruleset: the questions every tournament has to answer
There is no single set of HEMA rules, and pretending otherwise is the most common failure in writing about the sport. What there is instead is a small set of questions every ruleset must answer, and a fencer who knows the questions can read any event’s document in ten minutes and know what fight it is asking for. That framework is worth more than any one rulebook, because the rulebook changes at the next tournament.
Modern sport fencing has one international federation and one set of rules. HEMA has neither, and the reason is structural rather than accidental: the sport was reconstructed from historical manuals by independent groups, in different countries, from different sources, at roughly the same time. Each arrived at its own answer to what a bout should reward, and no body was ever in a position to impose one.
So a tournament ruleset is written by the organiser, from an existing document or from scratch, and two events a month apart can ask for visibly different fencing. That is genuinely disorienting for a beginner, and the response people usually take — learning one ruleset and assuming it generalises — is the one that fails.
The alternative is to learn the questions. Every ruleset answers the same handful, and once you know what they are, an unfamiliar document becomes a form to read rather than a body of knowledge to absorb. This guide is those questions, with one federation’s longsword rules worked through as a concrete example of what a complete set of answers looks like.
- Rulesets in use
- Many, and organiser-set
- What generalises
- The questions, not the answers
- The authority for your event
- Its own current document
- The rule that shapes the sport
- What a double costs
Read these five in any event document and you know what fight is being asked for. They are listed roughly in order of how much they change the fencing.
- 1. What happens when both fencers hit? — The single most consequential question, and the one rulesets differ on most. Options run from both fencers scoring, through nobody scoring, to both being penalised. A ruleset that punishes the double produces careful, defensive fencing in which not being hit matters as much as hitting; one that ignores it produces aggressive trading. If you read one line of a ruleset, read this one.
- 2. Is there an afterblow, and how long is the window? — An afterblow is a strike landed by the fencer who was just hit, within a defined tempo. Some rulesets cancel or reduce the original hit if the afterblow lands; some ignore it entirely. It exists to discourage exchanges where you accept a hit to deliver one, and its presence changes how you withdraw as much as how you attack.
- 3. Are hits graded, or counted? — Some rulesets score every valid hit equally. Others weight by target, by quality, or by whether the strike would plausibly have ended the fight. Grading rewards decisive blows and makes light touches worth little; flat counting rewards volume and speed.
- 4. What is off-target, and what is prohibited? — Target areas and forbidden techniques. These vary less dramatically than the scoring questions but they are where disqualifications come from, and they are the part a fencer is most likely to breach out of habit carried from another event.
- 5. Who decides, and how? — A single referee, a referee with judges, or an electronic system. Judged HEMA is a human judgement about intent and quality rather than a contact detection, which is why the referee’s role is defined at length in most documents and why arguing with one is universally penalised.
The BFHS longsword rules answer the five questions in an unusually legible way, because they grade hits by what the strike would have done rather than by where it landed.
- Hits are graded into two kinds — A Killing Blow "represents a strike that, according to the judgement of the Referee, would have incapacitated through death, knockout or other form of incapacitation", and it is "automatically a win to the Player delivering the blow". A Wound is a strike that "would have caused significant damage, resulting in eventual, but not immediate, incapacitation" — and crucially it "does NOT stop play. The aim is to produce a fight that is free-flowing." Wounds are tallied and decide the bout if no killing blow lands.
- A double killing blow loses for both — Where both fencers deliver a killing blow "within the same tempo", it is "automatically a loss for both Players". This is the answer to question one, it is severe, and it is what makes this ruleset’s fencing look the way it does — a fencer who trades a decisive hit for a decisive hit has not drawn, they have lost.
- Spent and incidental strikes are ignored — Strikes "with the flat, thrusts or pommel strikes that are spent, will be ignored". And an anti-gaming clause: if the referee "considers that a Player deliberately avoided a Killing Blow by placing another target in its path, the Killing Blow may still be awarded".
- Prohibited targets and techniques are listed explicitly — Off-target is "Fingers, back of head, knee and below, groin". Prohibited techniques are "Throws, headbutts, punches, unarmed grapples, “murder strikes”, pommel strikes to areas other than the face", plus anything the referee judges excessive or unsafe. Note that grappling and pommel strikes to the face are *not* prohibited, which surprises people arriving from sport fencing.
- Equipment rules are absolute at the edges — "Bare skin, outdoor shoes, shields, bucklers etc. are not permitted", and fencers "may be asked to remove any protective equipment that is considered an injury risk" — protection that endangers an opponent is itself a problem.
- Control is a rule, not an aspiration — "It is expected that Players will pull their blows, using force that is appropriate and safe", and that they "will fight courteously, with good control at all times". In a sport with no electrical scoring, control is what makes the whole thing possible.
- Killing blow, no wounds taken
- 3 points
- Killing blow, wounds taken
- 2 points
- Wounds inflicted, none taken
- 2 points
- Double killing blow
- Both lose
The scoring ladder is worth reading as a whole, because it shows the ruleset’s priorities: 3 for "delivering killing blow and receiving no wounds", 2 for a killing blow while taking wounds or for inflicting wounds without reply, 1 for inflicting more wounds than you received or for an equal exchange won on the first wound, and 0 for a loss. Not being hit is worth a full point, every time.
This guide does not reproduce other federations’ rules, because doing so accurately would mean maintaining a comparison that goes out of date silently. What it can usefully say is the axes along which they move, so an unfamiliar document is legible.
- The double, again — The widest axis. Some events treat it as a mutual loss, some as no score, some as a point to each, and some penalise repeated doubles cumulatively so that a fencer who keeps trading is eliminated. This one difference produces most of the variation in how HEMA looks between events.
- Afterblow window — Present in many continental rulesets and absent in others, with the window defined as a tempo, a fixed time, or a single action. Where it exists, withdrawing safely is a trained skill rather than an afterthought.
- Target weighting — Some rulesets weight head and torso above limbs; some weight by quality of strike; some count everything equally. Weighted targets change what people attack far more than technique preferences do.
- Grappling and closing — Permitted, restricted to a time limit, or forbidden. This varies enormously and is a genuine safety matter as well as a sporting one.
- Judging method — One referee, a referee with corner judges voting, or increasingly some electronic assistance. More judges usually means slower bouts and fewer disputed calls.
- Weapon and equipment specification — Blade flex, tip construction, minimum protective standards. The BFHS guidance on protective equipment is explicit that "the protective equipment in use throughout the BFHS can vary considerably, so it is not possible to create hard-and-fast requirements" — which applies to rules generally as much as it does to kit.
Step 1: Get the ruleset in writing, in the version for this event
Organisers publish it, usually weeks ahead, and it is often revised between editions of the same tournament. Last year’s document is not the document.
You will know it worked when: The rules you will actually be fenced under.
Step 2: Answer the five questions from it before reading anything else
Doubles, afterblow, grading, off-target, judging. Ten minutes, and it tells you what fight you have entered.
You will know it worked when: You know what the ruleset rewards.
Step 3: Check the equipment specification against your kit
Minimum standards vary and are checked at the door. Turning up with a jacket that does not meet the spec is a wasted entry fee, and this is the commonest avoidable failure.
You will know it worked when: Kit that will pass inspection.
Step 4: Spar under the ruleset at your club first
Especially the double rule. Fencing under a mutual-loss ruleset for the first time in a tournament is how people go out in the pools wondering what happened.
You will know it worked when: Habits matched to the event.
Step 5: Ask the organiser about anything ambiguous
Before the day, in writing if it matters. HEMA organisers are used to this and would far rather answer a question than have a referee resolve it mid-bout.
You will know it worked when: No surprises on the piste.
- Why does HEMA not just have one rulebook? — Because it was reconstructed independently by separate groups working from different historical sources at roughly the same time, and no body was ever positioned to impose a standard. Efforts at convergence exist and none has become universal. The practical consequence is that the ruleset is a property of the event rather than of the sport, and reading it is part of entering.
- What is an afterblow? — A strike landed by the fencer who has just been hit, within a defined window — a tempo, a fixed time, or one action, depending on the ruleset. Where it exists it typically cancels or reduces the original hit. Its purpose is to discourage exchanges where a fencer accepts a hit in order to land one, and it makes withdrawing cleanly a trained skill rather than an afterthought. Not every ruleset has one.
- What happens if we both hit at the same time? — It depends entirely on the ruleset, and this is the question that most changes how a tournament looks. Under the BFHS longsword rules a double killing blow is "automatically a loss for both Players" — trading a decisive hit for a decisive hit is not a draw, it is a defeat. Other rulesets score it to both, to neither, or penalise repeated doubles until a fencer is eliminated. Check this one first.
- Is grappling allowed? — Often, and this surprises people arriving from sport fencing. The BFHS longsword rules prohibit "Throws, headbutts, punches, unarmed grapples" and — notably — permit pommel strikes to the face while forbidding them elsewhere. Other rulesets allow closing and wrestling at the sword with a time limit. It varies enough that it must be checked rather than assumed.
- What normally counts as off-target? — Under the ruleset quoted here, "Fingers, back of head, knee and below, groin". Most rulesets protect a similar set for the same reasons — thin protection and disproportionate injury risk — but the specifics differ, and hitting an off-target area is where penalties and disqualifications actually come from.
- Can I learn one ruleset and use it everywhere? — No, and trying is the standard beginner mistake. What generalises is the framework — the five questions — not the answers. A fencer who can read an unfamiliar document and extract what it rewards is far better prepared than one who has memorised a single federation’s rules and assumes they travel.
- Where does this guide’s example come from? — The British Federation for Historical Swordplay’s longsword tournament rules, quoted directly. It is used as an illustration because it is public and clearly structured — not as a standard. It is one federation’s rules for one weapon, the document is marked September 2011, and the international scene runs largely on rulesets it does not govern.
Questions this guide answers
Listed so you can tell at a glance whether this is the page you wanted. HobbyHQ keeps one guide per question family rather than a page per phrasing.
- how does hema scoring work
- what is an afterblow in hema
- what happens if both fencers hit in hema
- what is off target in a hema tournament
- how do I read a hema tournament ruleset
- why do hema rules differ between events
Sources for this section
- BFHS Longsword Tournament Rules, version 2 (opens in a new tab) — British Federation for Historical Swordplay · Governing body · read — supports the claim
- Protective Equipment — guidance on safety equipment in historical fencing (opens in a new tab) — British Federation for Historical Swordplay · Governing body · read — supports the claim
Part of Historical European martial arts. Last reviewed 2026-08-18.