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A pool table at the moment of the break, photographed with a long exposure so the scattering balls draw pale streaks across the blue cloth while the few already at rest stay sharp.

Target & precision sports · Social & community

Pool

Almost every argument about pool is two people correctly applying different rules. English eight-ball, blackball and American pool share a table and disagree about fouls, free shots, nominating and what happens when the black goes down early. Nobody writes them side by side, which is why the game feels like it has no rules when in fact it has three sets. This page is about that, about the table, and about the faults you can diagnose without a coach.

Sport

Also known as eight-ball pool, blackball, american pool, pub pool.

Pool is a cue sport played on a table with pockets, in which two players or pairs take alternate visits and clear an assigned group of balls before potting the black. That much is common to every version. Almost everything else is not.

The single most useful thing to know is that there are three codes, not one. English eight-ball, played on a small-pocketed 6ft or 7ft table with red and yellow balls, is the pub and league game across most of Britain. Blackball is the internationally standardised version of it, with the rules tidied and unified. American pool is played on a larger table with bigger balls, spots and stripes, and its own rules. They disagree about the things beginners argue over: what a foul costs, whether you get two shots, whether you must nominate a pocket, and what happens if the black goes down early.

The rest of the game is a small number of ideas — angle, side, position, safety — applied endlessly. It is unusually flat as a skill curve at the start, which is why it works as a social game, and unusually deep afterwards, which is why leagues are full of people who have played for forty years.

Codes in common use
Three
What most pub arguments are
Different rulebooks
Cost to start
A pound a game
Room needed for a table
About 5.5 × 4m
  1. Step 1: Ask which rules you are playing, every time

    Before the break, once, in a sentence. It costs nothing and prevents essentially every dispute the game produces.

    You will know it worked when: You and your opponent are playing the same game.

  2. Step 2: Fix the stance and the bridge before anything else

    A stable bridge hand and a still head are what make a cue go where you aimed. Everything else in this game is built on them, and they are the two things a beginner can improve alone in an evening.

    You will know it worked when: The cue travels straight without you steering it.

  3. Step 3: Practise stop, follow and draw with the cue ball only

    Hitting centre, above centre and below centre, and seeing what the cue ball does afterwards. This is position play in its entirety and it is far more valuable early than potting harder balls.

    You will know it worked when: You can make the cue ball stop where you meant it to.

  4. Step 4: Learn to play a safety deliberately

    Leaving your opponent nothing is half of match play and almost none of casual play. The moment you start choosing between a hard pot and a good safety, you are playing the sport rather than the pastime.

    You will know it worked when: A frame you won without potting the most balls.

  5. Step 5: Join a league

    Pub and club leagues run everywhere, cost £20–£60 a season, and will take a complete beginner into a low division. It is the cheapest structured competition in this catalogue by a wide margin.

    You will know it worked when: A fixture list and a handicap.

  6. Step 6: Then buy a cue

    Once you know your code and your game. A straight £30–£80 cue plays better than most people assume and is a sensible place to stop for a season or two.

    You will know it worked when: Equipment chosen on evidence.

What follows is the shape of the disagreement rather than a rulebook. Every league and every event runs to a specific published code, and that code — not this page and not the person you are playing — is the authority. Ask which one is in force before the first break; nobody minds, and it prevents the argument entirely.

  • What a foul costs — The largest single difference. English pub rules typically give the opponent two visits — "two shots" — while blackball and American pool generally give one visit with the cue ball in hand. If you learn one and play the other, this is what you will get wrong.
  • Where the cue ball goes after a foul — In hand anywhere, in hand behind the line, or played from where it lies, depending on the code and sometimes on where the foul happened. Worth establishing before it matters.
  • Whether you nominate — American pool generally requires you to call the ball and pocket. Most English pub play does not, except on the black. Nominating when nobody expects it is harmless; not nominating when they do can lose you the frame.
  • What happens when the black goes early — Immediate loss in some codes, a re-rack in others, and in some it depends on whether it was a foul. One of the most common sources of a stand-up argument.
  • Table and ball sizes — English tables are 6ft or 7ft with tight pockets and small balls; American tables are 7ft to 9ft with larger balls and more forgiving pockets. The same shot is a different shot on each.
  • Where the codes are written down — Governing bodies publish the current rules and revise them. A league secretary will tell you which edition you are playing to, and that is the answer to any dispute.
A pool table seen from above with its cushions, six pockets — four at the corners and two in the middle of the long sides — and its markings named. A baulk line runs across the table near one end with a semicircular D drawn against it, and a spot is marked at each of the two ends. The baulk end and the spot end are labelled. A closing note states the rule most argued about in social play: a ball touching the top edge of the table is good, while one striking the vertical side below the playing surface is not, which is a question about geometry.
Approximate proportions. Table sizes differ between codes and between pubs, so nothing here is to scale.
  • Nothing, for a long time — House cues exist and are fine to learn on. The commonest beginner error is buying a cue before knowing whether you want to play seriously or which code you will play.
  • A cue that suits the code — English cues have narrower tips — around 8–9mm — and American cues wider, around 12–13mm, because the balls are different sizes. A cue bought for the wrong game feels wrong for reasons you will not identify.
  • A straight shaft, before anything else — Roll it on the table. Straightness, a well-fitted tip and a length that suits your height matter far more than weight, brand or figuring, and cost far less.
  • Chalk, and the habit of using it — Pennies, and the single cheapest improvement available. Most amateur miscues are unchalked-tip miscues.
  • A tip, replaced when it glazes — £5–£15 fitted. A hard, shiny, mushroomed tip is the commonest cause of a cue that has mysteriously stopped working.
  • A glove, if your bridge hand drags — £10–£20 and it fixes an inconsistency people usually blame on technique.
  • A rest, which is not a concession — Using a rest is normal play, not a failure of reach. Learning to use one properly is a skill worth deliberate practice.
  • A table, only if the room genuinely takes one — £400–£2,000 second-hand and the constraint is space, not money. About 5.5 by 4 metres for a full cue stroke on a 7ft table, and a short cue in the corners if you have less.

The first stage is mechanical and short: a stable bridge, a still head, and a cue that travels straight. Most people never do this deliberately and it is why most people plateau at the level they reached in their twenties. An evening of practising the cue ball alone is worth a year of frames.

The second is position, which is where pool becomes a sport. Deciding where the cue ball should finish before playing the shot, and using stop, follow and screw to put it there. Alongside it comes safety play — choosing to leave nothing rather than to attempt a low-percentage pot — and the two together are what separate league players from good pub players.

After that it is competition and code. Leagues are everywhere, cheap and handicapped, which makes them unusually welcoming; from there the structure runs up through county and national play. Blackball is the route to standardised international competition. Some players move to American pool for the different tactical game, and some to snooker for the larger table. And a great many stay exactly where they are, playing the same league on a Tuesday for decades, which the sport is entirely built to support.

  • You miscue regularly — Chalk first, tip second. A glazed or mushroomed tip and an unchalked one account for the large majority of miscues, and neither is a technique problem.
  • You pot well and then have no next shot — You are not playing position. Start deciding where the cue ball should finish before you hit it — this is the single biggest step from casual to competent.
  • Long straight shots drift one way consistently — Consistent means mechanical. Usually an unintended side from the cue not travelling through straight, or a head that moves at the moment of strike.
  • You are fine in practice and lose matches — Almost always shot selection rather than ability — taking on low-percentage pots instead of a safety. Watch which shots you choose rather than which you miss.
  • The cue ball flies off the table on power shots — Striking above centre with a raised cue. Keep the cue as level as the shot allows and take the power out; almost nothing in this game needs it.
  • Everything feels different on another table — It is different. Cloth speed, pocket size and cushion response vary enormously, particularly between English and American tables, and adjusting deliberately is a skill rather than an annoyance.
  • A rule dispute mid-frame — Play it out under the house code and check afterwards. Nothing in a pub frame is worth the alternative, and the answer is in a published rulebook rather than in either of your memories.
Visit
A player’s turn at the table, continuing while they keep potting. What "two shots" actually grants is two visits.
Safety
A shot played to leave the opponent with nothing rather than to pot. Half of match play and almost absent from casual play.
Position
Controlling where the cue ball finishes so the next shot is easy. The difference between potting and playing.
Sidealso: english
Striking the cue ball left or right of centre to change its path off a cushion. Powerful, and the commonest source of unexplained misses when applied accidentally.
Screw and followalso: draw
Striking below or above centre so the cue ball comes back or runs on after contact. The two basic position tools.
Snookered
Unable to hit your own ball directly because another is in the way. What a good safety produces.
Free ball or ball in hand
What a foul gives the opponent, and one of the main things the three codes disagree about.
Break
The opening shot at the racked balls. Codes differ on what counts as a legal one and what happens if it is not.
Blackball
The internationally standardised version of English eight-ball, with unified rules. Increasingly what leagues actually play.
Rest and spider
Supports for shots you cannot reach, the spider raising the cue over an intervening ball. Standard equipment and standard play.
  • Assuming the rules you know are the rules — Three codes, and the differences are exactly the situations that cause arguments. Ask before the break.
  • Buying a cue first — And frequently the wrong one for the code you end up playing, because the tip diameters differ.
  • Hitting everything hard — Power costs accuracy and position, and almost no shot in this game needs it.
  • Using side without meaning to — Accidental side is behind most mystifying misses. Learn to hit centre reliably before you learn to leave it.
  • Never playing a safety — Taking on every pot is how casual players lose to worse potters who think about the table.
  • Not chalking — Free, instant, and the fix for the fault most often blamed on technique.
  • Treating the rest as cheating — It is standard equipment and using it well is a skill. Stretching instead is how you miss and how you tear the cloth.
  • English eight-ball — Small table, tight pockets, red and yellow. The pub and league default across most of Britain and the version most people mean by "pool".
  • Blackball — The standardised international form of the same game. Increasingly what organised leagues run, and the rulebook to read if you want one answer rather than several.
  • American nine-ball — Bigger table, spots and stripes, and a rotation format where the lowest ball must be struck first. Faster, more televised, and a genuinely different tactical game.
  • Straight pool and one-pocket — Older American formats, deeply tactical and largely played by enthusiasts. One-pocket in particular is a strategy game that happens to use a cue.
  • Snooker — The adjacent sport: a much larger table, far tighter pockets and a different scoring system. Skills transfer partly and the tables are unforgiving in comparison.
  • Bar billiards and English billiards — Older cue games on their own tables with their own scoring, both still played in leagues and both frequently confused with pool by everyone except their players.
Why does everyone play by different rules?
Because there genuinely are different rules. English eight-ball, blackball and American pool are three codes, and they disagree about exactly the things people argue over: what a foul costs, whether you get two visits or ball in hand, whether you nominate, and what happens if the black goes down early. The fix is one sentence before the break — ask which rules are in force. Every league runs to a specific published code, and that is the authority rather than either player.
What does "two shots" actually mean?
Two visits to the table rather than two strikes: you continue while you keep potting, so a good player can clear from a single foul. It is a feature of English pub rules in particular, and blackball and American pool generally give one visit with the cue ball in hand instead. This is the difference most likely to catch you when you move between codes.
Which cue should I buy?
None, at first — house cues are fine to learn on, and the commonest beginner error is buying before knowing which code you will play. When you do buy, match the game: English cues have tips around 8–9mm and American cues around 12–13mm, because the balls are different sizes. Then check the shaft is straight by rolling it on the table, and check the tip and the length. Those three things matter more than brand, weight or price, and £30–£80 buys all of them.
Why can I pot well but still lose?
Two reasons, and neither is potting. Position: if you are not deciding where the cue ball will finish before you strike, every shot after the first is luck. And shot selection: taking on a low-percentage pot when a safety was available is how good potters lose to players who think about the table. Watch which shots you choose rather than which you miss.
How much space does a table need?
More than the table. A 7ft English table needs roughly 5.5 by 4 metres of clear floor for a full cue stroke on every shot, which is more than most rooms have. Short cues make tight corners playable and are a normal compromise. Second-hand tables are £400–£2,000, so space rather than money is almost always the constraint.
Is pool the same as snooker?
No, and the differences are bigger than they look. Snooker uses a much larger table with far tighter, rounded pockets, a different scoring system and a different tactical shape. Cue skills transfer partly and the standards do not — a competent pool player finds a snooker table punishing at first, mostly because the pockets refuse shots that would drop all day on a pub table.

Each of these is here for a stated reason, not because it is also a hobby.

Similar to

  • Table tennis — Both are club and league sports played indoors year round on somebody else’s equipment, and both reward positional thinking over power.
  • Darts — The other pub league sport — same venues, same season, same handicapped structure that lets a beginner compete from the first week.
  • Snooker — The adjacent cue sport rather than a step up from this one — a much larger table, far tighter pockets and a different scoring system. Cue skills transfer partly and the standards do not.

Substantial

Last reviewed 2026-08-17. Cost, time and difficulty figures on this page are HobbyHQ estimates — see how we work. Something here wrong or out of date? Tell us.