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Models & miniatures · Art & drawing

Miniature painting

Miniature painting is a genuine painting discipline that happens to be done at 32mm, and the techniques that make it work — thin paint, controlled contrast, deliberate lighting — are not obvious from looking at a finished model. Almost every beginner problem traces to one cause: paint applied too thickly, straight from the pot.

HobbyCraft

Also known as painting miniatures, model painting, warhammer painting.

A miniature is a small sculpted figure, typically 28–35mm tall for wargaming figures and up to 200mm for display busts and pieces. Painting one well means solving the same problems as any figurative painting — form, light, colour, texture — at a scale where a brush hair is a visible tool mark.

The craft divides by purpose. Tabletop standard means painted to look good at arm’s length on a game board, in batches, quickly: clean basecoats, a wash to define recesses, one or two highlights. Display standard means a single model painted over many hours with blended transitions, painted light sources and freehand detail, to be looked at closely. They use the same materials and almost nothing else in common, and a great deal of beginner frustration comes from applying display-standard expectations to a tabletop-standard project.

What makes it unusually rewarding is the feedback rate. A tabletop model takes an evening, so you complete something and learn from it every session — which is a much faster loop than most crafts offer.

  1. Step 1: Thin your paints

    If you take one thing from this page: acrylic miniature paint from the pot is too thick. Thinned to roughly the consistency of milk, it flows into detail and leaves the sculpted texture visible. Unthinned, it fills the recesses, obscures the detail the sculptor put there, and dries with visible ridges. Two thin coats always beat one thick one.

    You will know it worked when: Detail stays visible and the surface is smooth.

  2. Step 2: Prime the model

    Acrylic does not adhere reliably to bare plastic or resin. A thin, even primer coat — spray or brush-on — gives the paint something to grip and unifies the surface. Black primer makes shadows easy and colours dull; white makes colours vivid and shadows hard; grey is the sensible default.

    You will know it worked when: Paint that stays on and behaves predictably.

  3. Step 3: Use a wet palette

    A shallow tray with damp paper over a sponge, keeping acrylics workable for hours instead of minutes. It costs £15 or can be made from a takeaway container, baking parchment and kitchen roll, and it changes the experience of painting more than any brush upgrade.

    You will know it worked when: Paint stays wet long enough to thin and blend.

  4. Step 4: Learn three techniques in order

    Basecoat (flat colour, thinned, two coats), wash or shade (a thin dark medium that flows into recesses and defines them), and drybrush or edge highlight (a light colour on raised edges). Those three alone produce a perfectly respectable tabletop model.

    You will know it worked when: A finished model that reads well at arm’s length.

  5. Step 5: Finish a whole model before starting another

    A shelf of half-painted figures is the hobby’s characteristic failure state. Base it, varnish it, call it done.

    You will know it worked when: A completed model, which teaches more than three abandoned ones.

The single insight that separates competent miniature painting from beginner work is that a miniature is very small and will usually be seen from 40cm or more away. At that distance, subtlety disappears. The eye reads shape from contrast, and a model painted with realistic, gentle tonal variation looks flat and muddy — while one painted with contrast that would be absurd on a life-size figure looks correct.

This is why the standard method is basecoat, shade, highlight rather than blending from the start: it deliberately exaggerates the difference between recess and raised surface so that the sculpt reads. Recesses go darker than they would in life; edges go lighter.

The next step up is choosing a light source. Rather than highlighting every raised edge equally, decide the light comes from above and slightly to one side, and highlight only the surfaces that would catch it. This is called zenithal lighting when done systematically, and it is the difference between a model that looks painted and one that looks lit.

Everything beyond that — wet blending, glazing, non-metallic metal, object source lighting, freehand — is a refinement of the same principle: putting light and shadow where you have decided they should be, rather than where the sculpt happens to suggest.

  • Brushes — Two matter: a size 1 or 2 for most work and a size 0 for detail. Counterintuitively, a larger brush with a good point is better for detail than a tiny one, because it holds more paint and keeps a finer tip. Kolinsky sable holds a point best and is expensive; good synthetics are now close and cost a fifth as much. Never let paint dry in the ferrule — that, not use, is what kills brushes.
  • Paints — Acrylics formulated for miniatures, in dropper bottles or pots. Ten well-chosen colours beat fifty random ones: a dark, a mid and a light of two or three colours you actually use, plus black, white and a flesh tone.
  • Washes and shades — Very thin, heavily pigmented and flow-modified so they run into recesses. The single biggest visual improvement per minute spent, and the reason a beginner model can look good after one evening.
  • Contrast or speed paints — A more recent category: high-pigment paints in a flow medium that shade and basecoat in one coat over a light primer. They compress three steps into one and are genuinely transformative for painting large numbers of models.
  • Wet palette — Keeps acrylics workable. The highest-value cheap purchase in the hobby.
  • Varnish — A matt or satin protective coat. Gaming models get handled constantly and unvarnished paint chips within a few sessions.
  • Light and magnification — A daylight lamp and a magnifier. Painting under a warm household bulb makes colour judgement unreliable.
  • Brush strokes visible in the base coat — Paint too thick. Check the consistency: it should flow like milk rather than cream. Two thin coats beat one thick one every time, and this single change improves more beginners' work than any brush.
  • Detail disappearing under paint — Also thickness, compounded over coats. Check whether recesses are filling in — if they are, thin more and use fewer passes.
  • A chalky, dusty finish — Usually too much water or a wash that dried unevenly. Check whether you are thinning with plain water rather than a medium; water breaks the paint's binder if overdone.
  • Paint beading up and refusing to sit — Grease from handling, or no primer. Check that the model was washed before priming — release agents from casting repel paint.
  • Washes pooling in the wrong places — Too much wash, applied too broadly. Check by loading less and touching the brush to the recess so capillary action pulls it in, rather than painting the wash across the surface.
  • Painting straight from the pot — The universal beginner error, and the cause of obscured detail, visible brush ridges and a chalky finish.
  • Not priming — Paint chips off bare plastic at a touch.
  • Priming too thickly — A heavy spray coat fills detail just as effectively as thick paint. Several light passes from 20–25cm, and never spray in cold or humid conditions — that is what causes the frosted, gritty finish.
  • Loading paint into the ferrule — Paint that dries where the bristles meet the metal splays the brush permanently. Load the tip half of the bristles only.
  • Buying too many paints — Colour range is not the constraint; technique is. Ten paints and good technique beats eighty and poor technique, visibly.
  • Highlighting every edge equally — Produces a model that looks like it is glowing from all directions. Pick a light source.
  • Never finishing anything — The pile of unpainted and half-painted models has a name in the hobby precisely because it is universal. One finished model is worth ten started.
  • Tabletop standard — Painted to look good at arm’s length on a table, quickly and repeatably. What the overwhelming majority of painting is for, and the standard most tutorials quietly are not aimed at — which is the single biggest source of frustration for beginners.
  • Batch painting — Whole units at once, one stage at a time. A production discipline rather than an artistic one, and the only realistic way an army gets finished.
  • Display and competition — Single models, unlimited time, judged closely. A genuinely different pursuit sharing the tools — blending, freehand, scenic bases — with its own competitions and its own conventions.
  • Contrast and slapchop — Modern speed methods that do most of the shading with the paint’s own behaviour over a prepared value underlayer. They changed the entry point of the hobby substantially and are worth understanding as a method rather than a shortcut.
  • Non-metallic metal and object-source lighting — Painting the appearance of metal, or of light coming from within the model, entirely with ordinary paint. The two techniques that most define competition work, and both are illustration skills rather than model-making ones.
  • Historical figures — Painted to a documented reality, with the research that implies. A separate community with a separate literature, and standards of accuracy that fantasy painting does not have to meet.
  • Scale models and dioramas — Vehicles, aircraft and scenes, where weathering and context carry the piece. Overlaps heavily in technique and barely at all in culture, and diorama building is the natural progression from a well-painted single figure.
Basecoat
The first flat layer of colour over primer, usually applied in two thin coats.
Wash / shade
A very thin dark paint that flows into recesses to create shadow and definition.
Drybrush
Wiping almost all paint from the brush and dragging it over raised texture so only the high points take colour. Fast, effective on texture, crude on smooth surfaces.
Edge highlight
A fine line of lighter colour along a raised edge to catch the eye and define the form.
Glaze
A very dilute paint applied over a dry area to shift its colour subtly without obscuring what is underneath.
NMM
Non-metallic metal — painting the appearance of metal using ordinary colours and extreme contrast, rather than metallic paint.
OSL
Object source lighting — painting the model as if lit by a light source within the scene, such as a torch or a glowing weapon.
Zenithal priming
Spraying black primer then white from directly above, creating a pre-shaded map of light and shadow to paint over.
Wet palette
A sealed palette with a damp membrane that keeps acrylic paint workable for hours.
Pile of shamealso: grey tide, backlog
The accumulated stock of unassembled and unpainted models. Universal, and cheerfully acknowledged.

Painted model figures long predate the hobby: tin and lead flats were made in quantity in Germany from the eighteenth century, and toy soldiers were a mass-market product by the late nineteenth, with hollow-cast lead figures produced in Britain from the 1890s. Collectors painted and repainted them from the start.

The modern hobby grew out of tabletop wargaming in the 1970s and 80s, when the figure stopped being a token and became something worth spending an evening on. The commercial expansion of fantasy and science-fiction ranges in that period established 28mm as a de facto standard scale and created a mass market for the paints and brushes that had previously been improvised from artists’ materials.

Two later shifts changed it again. Painting competitions and display work developed a genuinely fine-art strand, with techniques — non-metallic metal, object source lighting — borrowed directly from figurative painting. And the arrival of affordable resin 3D printing broke the dependence on manufacturers’ ranges entirely, so that a painter is no longer limited to what is commercially cast.

Do I need to be good at drawing?
No, and this is one of the craft’s real attractions. The sculpt supplies the form, so you are never facing a blank surface — the work is colour, light and shadow rather than draughtsmanship. Understanding light helps enormously; being able to draw is not required.
What should I buy first?
Grey primer, a wet palette, one size 1 and one size 0 synthetic brush, a dark wash, and six or seven paints. Around £40–£60. Not a large paint set, and not an airbrush — the airbrush speeds up basecoating and does nothing for the skills that actually matter at the start.
Why does my paint look thick and chalky?
It is too thick. Miniature acrylics need thinning with water or a medium to roughly the consistency of milk, and applying two or three thin coats instead of one. Thick paint dries with visible texture, fills the sculpted detail, and looks chalky because the pigment is not properly bound to the surface.
How long does one model take?
A tabletop-standard 28mm infantry figure takes an experienced painter perhaps 45–90 minutes, and a beginner two or three hours. Display-standard single models routinely take twenty to a hundred hours. Both are the same hobby; the difference is entirely what you are trying to achieve.
Do I need an airbrush?
No. It is excellent for priming, basecoating and large smooth transitions, and irrelevant for detail, which is where the skill is. Buy one when batch-painting large armies becomes the bottleneck, not before.

Guides

Longer answers to questions this page can only summarise.

Within this activity

Disciplines, variants and techniques that sit inside it.

Disciplines

  • Wargame army painting — Painting a whole army to a consistent tabletop standard, which is a different problem from a display piece.

Variants

  • Portrait miniature painting — Painting portraits at a few centimetres, historically on ivory substitutes.

Each of these is here for a stated reason, not because it is also a hobby.

Similar to

  • Comics making — Both are patient table crafts where a character has to read clearly at a glance, and both reward simplification over rendering far more than newcomers expect.
  • Model railways — Weathering rolling stock and painting figures use the same brushes, washes and drybrushing, at the same scale and with the same viewing-distance logic.
  • Prop making — The finishing vocabulary is identical — priming, base coat, washes, dry brushing, weathering — and miniature painters routinely find they can already do the part of prop making that decides quality.
  • Scale modelling — The same paints, brushes and airbrush skills applied to vehicles and aircraft, with more construction and less figure work.

Goes well with

  • 3D printing — Resin printing removes the dependence on commercial ranges entirely, and has become a standard part of the hobby.
  • Game development — The art half of the same hobby space, and a good many people who cannot draw discover they can paint — a route into making things look right that a screen does not offer.
  • Mould making — Casting your own parts is where miniature work goes once the available range stops containing what you want.
  • Drawing — Understanding light, form and colour improves painted miniatures more than any technique drill, and drawing is where that understanding is built.
  • Tabletop wargaming — The reason most people start painting, and the thing that gives a painted army somewhere to go.

Indoor alternative

  • Pottery — For someone who wants to make small objects at a table without a studio, a kiln, or the dust.

Progresses to

  • Diorama building — The natural extension once single figures are solid: groundwork, composition and scene-building around the model.

Sources for this section

Substantial

Last reviewed 2026-08-13. Cost, time and difficulty figures on this page are HobbyHQ estimates — see how we work. Something here wrong or out of date? Tell us.